Group 9
Distract
The Monster!
· Our
game is about survival. We each pick a scene and the monster is able to be in
both.
· The
game requires the two people to play as a team and rely on the chance that they
will be able to poison the monster through music played before they run out of lives.
· As a
team we represent college lives, us against the monster.
Example
of one of my game plays
· Our game play was different each time. In this example I was player 1 and my partner was player 2. I chose the library as my scene and my partner chose the pool.
Player 1 Player 2
· I blindly
grabbed from my bag of coins and got a dime which represents country music,
this is one of the many genres the monster hates so as I randomly played a country
song from Spotify I got Reba McEntire- The Last One to Know. I chose to play it
for only 30 seconds then deducted 10 lives off the college lives in our scoreboard.
· Player 2 got a quarter which represents a rock
song, played a random song called, I was Made for Lovin’ you by Kiss for 20
seconds, this genre also angers the monster so 10 more lives were taken away
from the college students.
· Finally,
I got a nickel and played a pop song, Britney Spears- Toxic, played for 30
seconds. The monster happens to love this genre even though here we are able to
poison him we distract him enough he isn’t able to attack us, he loses 20
lives.
· Luckily
my partner also ended up getting a nickel and randomly played a pop song
called, Bad Habits by Ed Sheeran playing it for 15 seconds. The monster lost 20
more lives, yay!
· I got
a dime= country music, the college students lost 10 more lives, I played Dancing
in the Country by Tyler Hubbard for 20 seconds.
· My
partner got a penny= sad song and played Joji- Run for 30 seconds and the
college students lost 10 more lives.
· I got
quarter= rock song and played Linkin Park- Numb for 20 seconds, the college students
lost 10 lives.
· My
partner got a nickel= pop song, played Senorita by Camila Cabello for 20
seconds, the monster lost 20 lives.
The bag of coins of my choice Scoreboard
· The game
lasted somewhere within 25 to 30 minutes.
· The
last 2 rounds ended the game because we both got a nickel= pop songs that
deducted the monster lives by a total of 40 where he had no more lives
remaining, so the college students won with 50 lives remaining! Yay!
Formal
Elements in Distract the Monster!
Players
· In Distract
the Monster! Our game is set to be played as a team, more specifically by two
people representing all the college students, not against one another.
· Our players are up against the monster, as we unite and hope to beat the odds in order to outlast the monster in the school
Objective
· In our
game the objectives I identified were race, escape, and solution.
· Our
race
to survival, letting luck decide who will be the ones to stay alive in the game
with the use of music that decides our fate.
· For example, in our gameplay we decided to
let coins represent the genre, as we randomly grabbed from our bag that decided
who would be the next victim, since each coin represents how many more lives are
being taken away.
· Playing
it several times with my partner I noticed that both the monster and the
college students were equally at risk of dying.
· Overall, after playing many rounds, it showed that neither party had the upper hand, it had all purely been based on luck. Which I feel kept the element of excitement every step of the gameplay process.
Procedures
· The game
starts with the player with the most courage. All the players are allowed on
their turn to only draw one coin at a time.
· Hopefully
drawing a nickel in order to be able to attack the monster by being able to poison
him through music.
· When a
nickel is drawn, they represent pop and when that genre is selected
blindly you play a random pop song and that is the only time you get to poison
your enemy with 20 lives being taken away.
· In
this situation the monster is not able to attack you since they are distracted by their love of pop songs even though they
are poisoning him which is kind of ironic.
· All other genres (rock=quarter, country=dime, and sad ones=penny) make the monster angry, when played it causes him to kill 10 college students each time.
Rules
· The
rules in our game are set to allow the game to be played by luck, no peaking
when selecting a coin, selecting a song, it is all done blindly.
· The
game scene is the one thing the players can choose individually while the
monster is able to be on both scenes.
· Let
the luck of the draw decide the survivors in the end, this is a game for
courageous individuals who like the element of surprise every step of the way.
· On
every turn, although this is a team play each player takes a turn.
· Player 1 draws only 1 coin blindly from a bag, then selects at random a song blindly and plays the song for as long as desired while there is less and less lives remaining, then player 2 does the same, sharing the same score board to keep track of the lives left from the monster and the college students.
Resources
· In Distract
the Monster! In order to play you will need a game scene chosen by each player
(the library, the cafeteria, the classroom, or the pool).
· A bag.
· One
coin of each (1 quarter, 1 dime, 1 penny, and 1 nickel).
· Small
objects found at home to keep track of your score or just a pen to minus the
lives since both the monster and college students start with 100 lives and we
stop when one of them has reached 0 lives.
· A
scoreboard for each player but with shared lives to track the number of lives
left, either drawn out or printed version (player’s choice).
· Your imagination of the monster and the college students.
Conflict
· The conflicts
in the game are few. Only one side can survive but not both.
· Not
knowing where the luck will stand, will the monster survive or will the college
students.
Boundaries
· The boundaries of our game are simple, have the courage to begin the game in order to start and keep the game going until there is only one side remaining alive, whether that is the monster or the college students.
Outcome
· The last
one surviving is the winner, since our game is based on luck, you never really
know in the round you are playing who will survive.
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