Distract The Monster! Post 3 (Playtest 1 Unit 2) Rule Sheet 2 V.2 part 2

 Group 9

Distract The Monster!

·       Our game is about survival. We each pick a scene and the monster is able to be in both.

·       The game requires the two people to play as a team and rely on the chance that they will be able to poison the monster through music played before they run out of lives.

·       As a team we represent college lives, us against the monster.

Example of one of my game plays

·       Our game play was different each time. In this example I was player 1 and my partner was player 2. I chose the library as my scene and my partner chose the pool.

            Player 1                                                     Player 2

                                  

·       I blindly grabbed from my bag of coins and got a dime which represents country music, this is one of the many genres the monster hates so as I randomly played a country song from Spotify I got Reba McEntire- The Last One to Know. I chose to play it for only 30 seconds then deducted 10 lives off the college lives in our scoreboard.

·       Player 2 got a quarter which represents a rock song, played a random song called, I was Made for Lovin’ you by Kiss for 20 seconds, this genre also angers the monster so 10 more lives were taken away from the college students.

·       Finally, I got a nickel and played a pop song, Britney Spears- Toxic, played for 30 seconds. The monster happens to love this genre even though here we are able to poison him we distract him enough he isn’t able to attack us, he loses 20 lives.

·       Luckily my partner also ended up getting a nickel and randomly played a pop song called, Bad Habits by Ed Sheeran playing it for 15 seconds. The monster lost 20 more lives, yay!

·       I got a dime= country music, the college students lost 10 more lives, I played Dancing in the Country by Tyler Hubbard for 20 seconds.

·       My partner got a penny= sad song and played Joji- Run for 30 seconds and the college students lost 10 more lives.

·       I got quarter= rock song and played Linkin Park- Numb for 20 seconds, the college students lost 10 lives.

·       My partner got a nickel= pop song, played Senorita by Camila Cabello for 20 seconds, the monster lost 20 lives.

                The bag of coins of my choice                          Scoreboard

                                  

·       The game lasted somewhere within 25 to 30 minutes.

·       The last 2 rounds ended the game because we both got a nickel= pop songs that deducted the monster lives by a total of 40 where he had no more lives remaining, so the college students won with 50 lives remaining! Yay!

Formal Elements in Distract the Monster!

Players

·       In Distract the Monster! Our game is set to be played as a team, more specifically by two people representing all the college students, not against one another.

·       Our players are up against the monster, as we unite and hope to beat the odds in order to outlast the monster in the school

Objective

·       In our game the objectives I identified were race, escape, and solution.

·       Our race to survival, letting luck decide who will be the ones to stay alive in the game with the use of music that decides our fate.  

·       For example, in our gameplay we decided to let coins represent the genre, as we randomly grabbed from our bag that decided who would be the next victim, since each coin represents how many more lives are being taken away.

·       Playing it several times with my partner I noticed that both the monster and the college students were equally at risk of dying.

·        Overall, after playing many rounds, it showed that neither party had the upper hand, it had all purely been based on luck. Which I feel kept the element of excitement every step of the gameplay process.

Procedures

·       The game starts with the player with the most courage. All the players are allowed on their turn to only draw one coin at a time.

·       Hopefully drawing a nickel in order to be able to attack the monster by being able to poison him through music.

·       When a nickel is drawn, they represent pop and when that genre is selected blindly you play a random pop song and that is the only time you get to poison your enemy with 20 lives being taken away.

·       In this situation the monster is not able to attack you since they are distracted by their love of pop songs even though they are poisoning him which is kind of ironic.

·       All other genres (rock=quarter, country=dime, and sad ones=penny) make the monster angry, when played it causes him to kill 10 college students each time.

Rules

·       The rules in our game are set to allow the game to be played by luck, no peaking when selecting a coin, selecting a song, it is all done blindly.

·       The game scene is the one thing the players can choose individually while the monster is able to be on both scenes.

·       Let the luck of the draw decide the survivors in the end, this is a game for courageous individuals who like the element of surprise every step of the way.

·       On every turn, although this is a team play each player takes a turn.

·       Player 1 draws only 1 coin blindly from a bag, then selects at random a song blindly and plays the song for as long as desired while there is less and less lives remaining, then player 2 does the same, sharing the same score board to keep track of the lives left from the monster and the college students.

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·       In Distract the Monster! In order to play you will need a game scene chosen by each player (the library, the cafeteria, the classroom, or the pool).

·       A bag.

·       One coin of each (1 quarter, 1 dime, 1 penny, and 1 nickel).

·       Small objects found at home to keep track of your score or just a pen to minus the lives since both the monster and college students start with 100 lives and we stop when one of them has reached 0 lives.

·       A scoreboard for each player but with shared lives to track the number of lives left, either drawn out or printed version (player’s choice).

·       Your imagination of the monster and the college students.

Conflict

·       The conflicts in the game are few. Only one side can survive but not both.

·       Not knowing where the luck will stand, will the monster survive or will the college students.

Boundaries

·       The boundaries of our game are simple, have the courage to begin the game in order to start and keep the game going until there is only one side remaining alive, whether that is the monster or the college students.

Outcome

·       The last one surviving is the winner, since our game is based on luck, you never really know in the round you are playing who will survive.

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