Solitaire with a Twist Post 2 (Postmortem Unit 1)
Group number Seven
Our game consists of Playing a similar play of Solitaire but with
a twist. We decided to make a few changes to our version and with trial and
error we found that our version turned out to be very entertaining and
simplified.
In our game the Joker
cards are used instead of being disposed of.
The usual cards Queen and King cards are the ones being put on the waste
pile instead (Fig.1).
Figure 1 shown below.
The Joker cards play an
important role in our game because of the way they are used in the gameplay.
The Joker cards are used as a substitute for a card not present until that card
is made available. Once it has fulfilled its purpose the Joker card can be
placed in the waste pile after it has been used (Fig. 2). The only restriction
with these Joker cards are that they cannot be used to substitute for an Ace or
a Jack card, but it can be used as a place holder for any other card needed in
the piles.
Figure 2 shown below.
The card piles need to
start in either ascending or descending order but cannot be both. The also have
to be placed in an alternating color mode. This method made the game easier to
play, we originally tried playing with only one color instead of alternating
and that did not work too well, it ended up making the game harder, which was
not our intention, our objective was to make the game easier. Our game was also modified to be by 5 piles
instead of the original that was 7 piles, this helped make the game play faster
and less time consuming and easier play for the players (Fig. 3).
Figure 3 is shown below.
“Our Solitaire” with a twist
is intended for a target audience of young adults over 20 years old and over
but can be understood and played by teenagers if they are card game fanatics.
The rules are clear and easy to understand but they are not intended to be
played by any player younger than teenagers due to the attention this game
requires from their players.
I found that this game appeals
to already solitaire game card fans or people who overall like card games in
general and have always wondered what it would be like to play with Joker cards
and have the King and Queen cards be unplayable.
One of the early problems I
noticed along with my group partners was a consistent main recurring issue we
had with digital cards; we were limited
on how we could move our cards online.
We attempted to play via a
website that gave us access to cyber cards to try out our changes in our
modified new version of Solitaire. But we realized that it limited, and time
consumed our game play because the cards were not easily moveable as they would
be with physical cards. Due to this set back, we eventually were able to get
physical cards to our availability thanks to one of our project partners. This
made the game so much easier to execute and test out as we moved forward.
As mentioned above our solution
to our limitation in movement with digital cards causing us to struggle to have
a more efficient gameplay was resolved when one of our team members bought
cards and we finally had a physical set to practice with less movement
restriction and facility to play the modern version of Solitaire we created.
What I would change about my
own development process going forward is to try to use the physical version of
the game product first instead of a digital version. Because the use of
physical cards from the beginning, especially when you are still trying to
practice and execute your gameplay would help facilitate and cut down time in
the game process making it more manageable in every step of the way.
Another thing I would change
in my process as I go forward would be to seek out advice and a different
perspective from friends and family. They would need to try out our game since
my team and I will have biased views on our game, not being able to see in
hindsight other things we might need to improve or clarify in our rule sheet
and the overall gameplay.
A new and unbiased
perspective, with a fresh pair of eyes from different people can give you a
better view of what you might have missed to modify or edit in order to improve
and put in your game, giving you some sense of clarity about your game creation
process.
Thankfully we had a chance to
have our classmates freely pick what games they wanted to test out and a few
people chose our game to test play. We got valuable feedback which we were able
to use as guidance on what worked and what did not in our game and what needed
to be given more clarity for any type of confusion experienced by our
classmates.
For instance, some of the
classmates were confused on what to do with the Joker cards once used, would it
be meant to stay on the pile or tossed to the waste pile after finding the
replacement that was pending? Of course, we couldn’t see how this could be a
confusion which is why I mentioned having other people test out our game
besides the creators comes in handy. We did not realize the Joker cards could
cause confusion but we were happy to clarify and fix that in our rule sheet so
they would know what to do with them after they had already served their
purpose.
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