Distract the Monster! Post 4 Postmortem Unit 2

 

Unit 2 Group number 9

Distract the Monster!

Game summary 

-Our game is set in a college campus where unsuspecting students come under attack by a monster. While a group of students bravely approach and get as close as they can get, they watch their colleagues run off in all directions, screaming for their lives. 

-They happen to have a speaker on them and realize that pop music has an effect on the monster, so they turn it up and see the monster going from attack mode to happy and mellow, giggling to himself and dancing.   

-The game is player versus monster, you and your partner represent the college students, take a chance on a random genre, see how it affects the outcome, who will survive in the end?

 

Target audience 

-Distract the Monster! is a survival game for young adults to adults in the college age range who happen to have an interest in the element of surprise. 

-This game is a blend of the luck of the draw and strategy. The player interaction pattern in our game is multiple individual players versus game. Our game consists of playing as a team versus the monster.

 

Problems Encountered 

-As we continued to modify our game in hindsight, we could not see that the game was still too easy. Distract the Monster! did not give the players enough control to survive against the monster. 

-Adding more coins to the game for when randomly selecting blindly from a bag made it possible to have more of an opportunity to attack the monster but it still did not do enough damage for a fair fight.

-Luck was still more on the side of the monster, winning was still hard to achieve. Our feedback was to add in a strategy in which we finally did. The lack of strategy in the game made the game hard to control. 

-More specifically the action portion of when and how strong the attack was in an area we needed to improve. When it came to trying to attack the monster. 

-We also decreased one of the coin attacks (quarter) from monster to college students by changing it to -5 instead of 10 but that was still not enough.

-Another problem we encountered was that the players did not think it was necessary for them to each have a scoreboard when the game is played as a team and the lives are shared. 

 

Solutions

-As a solution we fused the scoreboard and scene together, so it made more sense to have a scoreboard by each player since each player needed to pick a different location on campus while keeping a score of who would survive. We also clarified the size of the scene/scoreboard, so when printing they had the correct size (7x7).


 



-Our solution was to add in item cards with the use of the traditional deck of cards that were used in the beginning of class to play Solitaire. 

-The cards proved useful for our incorporation of item cards to make our game complete and with more control for our players in order to strategize and have a fair chance of surviving and killing the monster. 

-The item cards are as follows and once choosing when to be used are meant to be tossed out: Healing (hearts suit) =10 college students healed, Protection (any card in diamond suit) =5 college students protected, Distraction (any card in spades suit) =helps temporarily distract the monster from attacking anyone, and attack (any card in clubs' suit).

 



                                    
                                     



 

 

 

 

 

 

 

 

 


Changes in future development process

-Making a game I believe the players would like instead of making a game I would like. I believe this is where I went wrong. I don’t particularly favor difficult games; I prefer playing easy games. 

-The game me and my partner made was made more about the games I liked rather than what was appealing and favored by my classmates.

 

 

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